The Android Gaming Revolution

Throw away your Nintendo Gameboy and Sony PSP. Serious mobile Android gaming systems are on the way. Tegra 2 processors appear to be the silver bullet heading for the heart of the mobile gaming industry. The article from “Android and Me” below suggests they might be as much as five times faster than current graphics … Read more

Codename Phantom – Android Graphics Engine

The Disgruntled Rats are very excited to announce their upcoming graphics engine!  The codename for the graphics engine is Phantom.  Phantom is fast, lightweight, easy to use, and portable. Phantom runs on any operating system with accelerated graphics and support for the Java Virtual Machine.  Phantom also runs on the Dalvik Virtual Machine.  Developers can … Read more

Understanding Android OpenGL Through UML

I find it easier to learn a new software system by creating diagrams. Today, I created a couple Unified Modeling Language (UML) diagrams for Android OpenGL. These diagrams present a high-level view of the Android OpenGL rendering domain. The class diagram describes the main classes and relationships. I also described a few important methods for … Read more

Setting Up An Android Virtual Machine on Ubuntu

This tutorial will help you set up an Ubuntu Android Virtual Machine. 1) Download the Android SDK for Linux.  Currently, only i386 is available. 2) Extract the downloaded SDK to a folder.  I like to place my binaries in ~/bin  Here is an example: tar xzf android-sdk_r05-linux_86.tgz cd android-sdk-linux-86tar xzf android-sdk_r05-linux_86.tgz cd android-sdk-linux-86 3) If … Read more

Getting Ant to Work with Android

This tutorial will help you create a custom Ant build script which can be used to build an Android application.  I was very interested in taking an existing Java application and porting it to Android.  I searched the entire interweb and couldn’t find much documentation on the subject.  The example build scripts from the Android … Read more