Category Archives: Java

Game Development in Android

Thanks to everyone who attended our session on game development in Android yesterday.  Sean, Brian and I all had a great time and enjoyed the questions and interactive discussions.  If you have any other questions for us, send us an email at disgruntledrats@gmail.com. Here is a copy of the presentation we gave.  Also, the Java...
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New Android Examples Added

In preparation for the Twin Cities Java User Group Presentation on August 9th, 2011, the Disgruntled Rats have added new Android example projects to their website. Check out the following link for more information: http://www.disgruntledrats.com/?page_id=545 We will continue adding examples and content to our website that is useful to developers as time permits. Cheers and happy...
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Android Ant Build Environment Released!

The Disgruntled Rats are giving back to the community by releasing code that will help other Android developers get their projects working with Ant. See the link below. Android Ant Build Environment If you find these files useful in any way, please help promote our site by liking our Facebook group. :)...
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Codename Phantom – Android Graphics Engine

The Disgruntled Rats are very excited to announce their upcoming graphics engine!  The codename for the graphics engine is Phantom.  Phantom is fast, lightweight, easy to use, and portable. Phantom runs on any operating system with accelerated graphics and support for the Java Virtual Machine.  Phantom also runs on the Dalvik Virtual Machine.  Developers can write...
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Understanding Android OpenGL Through UML

I find it easier to learn a new software system by creating diagrams. Today, I created a couple Unified Modeling Language (UML) diagrams for Android OpenGL. These diagrams present a high-level view of the Android OpenGL rendering domain. The class diagram describes the main classes and relationships. I also described a few important methods...
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