Monthly Archives: April 2010

Understanding Android OpenGL Through UML

I find it easier to learn a new software system by creating diagrams. Today, I created a couple Unified Modeling Language (UML) diagrams for Android OpenGL. These diagrams present a high-level view of the Android OpenGL rendering domain. The class diagram describes the main classes and relationships. I also described a few important methods...
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Rags to Riches

[Wired.com]

The iPhone is a revolutionary handset. But it is also the key to a virtual gold mine ‚ÄĒ the iTunes App Store, where independent developers can become¬†multimillionaires in just a year. Since its launch in July, the App Store has grown to become...
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