News, discussions, and an overview of Android microtransactions/in-app billing for September 11, 2011.
Category Archives: OpenGL ES 2.0
Thanks to everyone who attended our session on game development in Android yesterday. Sean, Brian and I all had a great time and enjoyed the questions and interactive discussions. If you have any other questions for us, send us an email at firstname.lastname@example.org. Here is a copy of the presentation we gave. Also, the Java...Read more
This is a short article for those familiar with OpenGL's programmable pipeline and are
interested in using the OpengGL ES 2.0 API for Android development.
To use the OpenGL ES API in an Android environment you have to setup a GLSurfaceView
object, override the GLSurfaceView.Renderer, and attach the renderer to the surfaceview.
Additionally, you could extend...