News, discussions, and an overview of Android microtransactions/in-app billing for September 11, 2011.
Category Archives: Graphics Engine
Thanks to everyone who attended our session on game development in Android yesterday. Sean, Brian and I all had a great time and enjoyed the questions and interactive discussions. If you have any other questions for us, send us an email at firstname.lastname@example.org. Here is a copy of the presentation we gave. Also, the Java...Read more
In preparation for the Twin Cities Java User Group Presentation on August 9th, 2011, the Disgruntled Rats have added new Android example projects to their website. Check out the following link for more information: http://www.disgruntledrats.com/?page_id=545 We will continue adding examples and content to our website that is useful to developers as time permits. Cheers and happy...Read more
This is a short article for those familiar with OpenGL's programmable pipeline and are
interested in using the OpengGL ES 2.0 API for Android development.
To use the OpenGL ES API in an Android environment you have to setup a GLSurfaceView
object, override the GLSurfaceView.Renderer, and attach the renderer to the surfaceview.
Additionally, you could extend...
The Disgruntled Rats are presenting information on game development for the Android platform. We have been working on building an Android graphics engine for over a year now and have interesting lessons to share. Everything from basic game components (sound, sprites, events) to complex calculations (AI, transformations, and physics). Also included in the presentation will...Read more
These are the five main steps needed to create a scene graph for computer graphics programming.
Throw away your Nintendo Gameboy and Sony PSP. Serious mobile Android gaming systems are on the way. Tegra 2 processors appear to be the silver bullet heading for the heart of the mobile gaming industry. The article from "Android and Me" below suggests they might be as much as five times...Read more
The Disgruntled Rats are very excited to announce their upcoming graphics engine! The codename for the graphics engine is Phantom. Phantom is fast, lightweight, easy to use, and portable. Phantom runs on any operating system with accelerated graphics and support for the Java Virtual Machine. Phantom also runs on the Dalvik Virtual Machine. Developers can write...Read more