Android Ant Build Environment Release 3

A new version of the example Android Ant build environment has been posted. Use this link for the Release 3 of the Android Ant Build Environment. The new version works with slightly updated Release 10 of the Android SDK (e.g. android-sdk_r10-linux_x86.tgz). It should meet your needs for Jenkins builds and other continuous integration systems. Let … Read more

Android Ant Build Environment Released!

The Disgruntled Rats are giving back to the community by releasing code that will help other Android developers get their projects working with Ant. See the link below. Android Ant Build Environment If you find these files useful in any way, please help promote our site by liking our Facebook group. 🙂

The Android Gaming Revolution

Throw away your Nintendo Gameboy and Sony PSP. Serious mobile Android gaming systems are on the way. Tegra 2 processors appear to be the silver bullet heading for the heart of the mobile gaming industry. The article from “Android and Me” below suggests they might be as much as five times faster than current graphics … Read more

Monthly Drawing for Disgruntled Rats Shirts

We are giving away one Disgruntled Rats t-shirt each month to our fans. We will pick randomly from the list of people who “like” our Facebook page. The drawing will be held on the first Saturday of each month. All you have to do is “like” the Disgruntled Rats Facebook page and you will automatically … Read more

Codename Phantom – Android Graphics Engine

The Disgruntled Rats are very excited to announce their upcoming graphics engine!  The codename for the graphics engine is Phantom.  Phantom is fast, lightweight, easy to use, and portable. Phantom runs on any operating system with accelerated graphics and support for the Java Virtual Machine.  Phantom also runs on the Dalvik Virtual Machine.  Developers can … Read more

Understanding Android OpenGL Through UML

I find it easier to learn a new software system by creating diagrams. Today, I created a couple Unified Modeling Language (UML) diagrams for Android OpenGL. These diagrams present a high-level view of the Android OpenGL rendering domain. The class diagram describes the main classes and relationships. I also described a few important methods for … Read more

Setting Up An Android Virtual Machine on Ubuntu

This tutorial will help you set up an Ubuntu Android Virtual Machine. 1) Download the Android SDK for Linux.  Currently, only i386 is available. 2) Extract the downloaded SDK to a folder.  I like to place my binaries in ~/bin  Here is an example: tar xzf android-sdk_r05-linux_86.tgz cd android-sdk-linux-86tar xzf android-sdk_r05-linux_86.tgz cd android-sdk-linux-86 3) If … Read more