The Quick and Dirty to OpenGL ES 2.0 on Android

This is a short article for those familiar with OpenGL’s programmable pipeline and are interested in using the OpengGL ES 2.0 API for Android development. To use the OpenGL ES API in an Android environment you have to setup a GLSurfaceView object, override the GLSurfaceView.Renderer, and attach the renderer to the surfaceview. Additionally, you could … Read more