Disgruntled Rats Podcast for September 11, 2011
News, discussions, and an overview of Android microtransactions/in-app billing for September 11, 2011.
News, discussions, and an overview of Android microtransactions/in-app billing for September 11, 2011.
This is a short article for those familiar with OpenGL’s programmable pipeline and are interested in using the OpengGL ES 2.0 API for Android development. To use the OpenGL ES API in an Android environment you have to setup a GLSurfaceView object, override the GLSurfaceView.Renderer, and attach the renderer to the surfaceview. Additionally, you could … Read more
The Disgruntled Rats are presenting information on game development for the Android platform. We have been working on building an Android graphics engine for over a year now and have interesting lessons to share. Everything from basic game components (sound, sprites, events) to complex calculations (AI, transformations, and physics). Also included in the presentation will … Read more
Phantom graphics engine showing an army of dwarves.
Discussion on the new Content Rating requirement coming to Android Applications.
Throw away your Nintendo Gameboy and Sony PSP. Serious mobile Android gaming systems are on the way. Tegra 2 processors appear to be the silver bullet heading for the heart of the mobile gaming industry. The article from “Android and Me” below suggests they might be as much as five times faster than current graphics … Read more
We are giving away one Disgruntled Rats t-shirt each month to our fans. We will pick randomly from the list of people who “like” our Facebook page. The drawing will be held on the first Saturday of each month. All you have to do is “like” the Disgruntled Rats Facebook page and you will automatically … Read more