LoRa has been getting a lot of attention lately: IBM, Cisco, and Espotel to name a few. She caught my eye early on, but I didn't really like the idea of thousands of motes broadcasting messages through transparent 'dumb' gateways to a central server in the cloud before any useful actions could be taken on...
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About: Sean Godinez
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The Quick and Dirty to OpenGL ES 2.0 on Android
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By Sean Godinez |
Posted in Android, Gamers, Graphics Engine, OpenGL ES 2.0 |
With Comments are closed
This is a short article for those familiar with OpenGL's programmable pipeline and are
interested in using the OpengGL ES 2.0 API for Android development.
To use the OpenGL ES API in an Android environment you have to setup a GLSurfaceView
object, override the GLSurfaceView.Renderer, and attach the renderer to the surfaceview.
Additionally, you could extend...
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